Development of Augmented Reality in Islamic Religious Education Learning: Case Study in Islamic Boarding School-Based Schools

Nasikhin Nasikhin, Ali Murtadho, Fatah Syukur, Escuela Superior de Cómputo, Abdul Roya, Zainudin Hasan

Abstract


This research aims to develop interactive learning media based on augmented reality to improve cognitive abilities in Islamic boarding school-based schools. This research and development type research uses the ADDIE development design through the analysis, design, development, implementation and evaluation stages. This research involved 94 students who collected data through tests, questionnaires and observations. Qualitative data was analyzed using the Miles and Huberman approach, while quantitative data was analyzed using the Paired Sample T-test. This study shows that the use of Augmented Reality learning media has a positive impact on students' cognitive abilities. The significant difference between the pretest and posttest scores, an average of -12.98, shows a significant increase after using this media. The standard deviation of 8.50539 indicates variation in improving results between students. However, with a 95% confidence interval, the difference between pretest and posttest scores was in the range -15.96 to -10.02, confirming a significant change. The results of the t-test hypothesis test (t=8.905, df=33) with a low p value (0.002) confirm that Augmented Reality media significantly increases student achievement in this trial. With these results, Islamic boarding school education policies can consider the integration of Augmented Reality as a learning medium that supports students' academic development more effectively.


Keywords


Augmented Reality, Islamic religious education Education, Islamic Boarding School

Full Text:

PDF

References


Abdusselam, M. S., & Karal, H. (2020). The effect of using augmented reality and sensing technology to teach magnetism in high school physics. Technology, Pedagogy and Education, 29(4), 407-424.

Acesta, A., & Nurmaylany, M. (2018). Pengaruh penggunaan media augmented reality terhadap hasil belajar siswa. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 4(2), 346-352.

Ahyat, Nur. "Metode pembelajaran pendidikan agama Islam." EDUSIANA: Jurnal Manajemen Dan Pendidikan Islam 4.1 (2017): 24-31.

Akrim, M. (2018, July). Media learning in digital era. In 2018 3rd International Conference On Education, Sports, Arts And Management Engineering (Icesame 2018) (pp. 458-460). Atlantis Press.

Alalwan, N., Cheng, L., Al-Samarraie, H., Yousef, R., Alzahrani, A. I., & Sarsam, S. M. (2020). Challenges and prospects of virtual reality and augmented reality utilization among primary school teachers: A developing country perspective. Studies in Educational Evaluation, 66, 100876.

Anuar, S., Nizar, N., & Ismail, M. A. (2021). The Impact of Using Augmented Reality as Teaching Material on Students' Motivation. Asian Journal of Vocational Education And Humanities, 2(1), 1-8.

Atmajaya, D. (2017). Implementasi augmented reality untuk pembelajaran interaktif. ILKOM Jurnal Ilmiah, 9(2), 227-232.

Azuma, R. (2004). Overview of augmented reality. In ACM SIGGRAPH 2004 Course Notes (pp. 26-es)..

Azuma, R. T. (1997). A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355-385.

Balhara, Y. P. S., Mahapatra, A., Sharma, P., & Bhargava, R. (2018). Problematic internet use among students in South-East Asia: Current state of evidence. Indian journal of public health, 62(3), 197.

Baltacı, A. (2017). Nitel veri analizinde Miles-Huberman modeli. Ahi Evran Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 3(1), 1-14.

Berger, V. W., & Zhou, Y. (2014). Kolmogorov–smirnov test: Overview. Wiley statsref: Statistics reference online..

Brown, J. D. (2002). The Cronbach alpha reliability estimate. JALT Testing & Evaluation SIG Newsletter, 6(1).

Budiman, R. (2016). Developing learning media based on augmented reality (AR) to improve learning motivation. Journal of Education, Teaching and Learning, 1(2), 89-94.

Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using Augmented Reality in Education from 2011 to 2016. Innovations in smart learning, 13-18.

Criollo-C, S., Abad-Vásquez, D., Martic-Nieto, M., Velásquez-G, F. A., Pérez-Medina, J. L., & Luján-Mora, S. (2021). Towards a new learning experience through a mobile application with augmented reality in engineering education. Applied Sciences, 11(11), 4921.

Dardiri, M. A. (2020). Akhlak komunikasi dalam interaksi murid generasi Digital Native dengan guru generasi Digital Immigrant: Studi kasus di Pondok Pesantren “Wali Songo” Ngabar (Doctoral dissertation, Universitas Islam Negeri Maulana Malik Ibrahim).

Dewar, R. D., Whetten, D. A., & Boje, D. (1980). An examination of the reliability and validity of the Aiken and Hage scales of centralization, formalization, and task routineness. Administrative Science Quarterly, 120-128.

Dünser, A., Walker, L., Horner, H., & Bentall, D. (2012). Creating interactive physics education books with augmented reality. In Proceedings of the 24th Australian computer-human interaction conference (pp. 107-114).

Ellsworth, E. (2005). Places of learning: Media, architecture, pedagogy. Routledge.

Elmunsyah, H., Hidayat, W. N., & Asfani, K. (2019, April). Interactive learning media innovation: utilization of augmented reality and pop-up book to improve user’s learning autonomy. In Journal of Physics: Conference Series (Vol. 1193, No. 1, p. 012031). IOP Publishing..

Etikan, I., Musa, S. A., & Alkassim, R. S. (2016). Comparison of convenience sampling and purposive sampling. American journal of theoretical and applied statistics, 5(1), 1-4.

Harris, M., & Moran, G. (1998). Reshaping religious education: Conversations on contemporary practice. Westminster John Knox Press.

Haryati, S. (2012). Research and Development (R&D) sebagai salah satu model penelitian dalam bidang pendidikan. Majalah Ilmiah Dinamika, 37(1), 15.

Huberman, A. M., & Miles, M. B. (1994). Data management and analysis methods..

Indrawan, A., Wayan, I., & Komang, S. (2021). Augmented reality sebagai media pendidikan interaktif dalam pandemi COVID-19. Majalah Ilmiah Teknologi Elektro, 61-70.

Jamrus, M. H. M., & Razali, A. B. (2019). Augmented reality in teaching and learning English reading: realities, possibilities, and limitations. International Journal of Academic Research in Progressive Education and Development, 8(4), 724-737.

Kamsin, A., & Is, E. (2005). Is e-learning the solution and substitute for conventional learning. International journal of the computer, the internet and management, 13(3), 79-89.

Khan, T., Johnston, K., & Ophoff, J. (2019). The impact of an augmented reality application on learning motivation of students. Advances in human-computer interaction, 2019.

Knapp, T. R. (2016). Why is the one-group pretest–posttest design still used?. Clinical Nursing Research, 25(5), 467-472.

Kounlaxay, K., Shim, Y., Kang, S. J., Kwak, H. Y., & Kim, S. K. (2021). Learning media on mathematical education based on augmented reality. KSII Transactions on Internet and Information Systems (TIIS), 15(3), 1015-1029.

Krisdiyanto, G., Muflikha, M., Sahara, E. E., & Mahfud, C. (2019). Sistem Pendidikan Pesantren dan Tantangan Modernitas. Tarbawi: Jurnal Ilmu Pendidikan, 15(1), 11-21.

Lin, H. C. K., Chen, M. C., & Chang, C. K. (2015). Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system. Interactive Learning Environments, 23(6), 799-810.

Marsono, M., Mulyanto, M., & Isfarudi, I. (2021). Pengaruh pembelajaran menggunakan augmented reality smartbook terhadap minat dan hasil belajar IPA pada Siswa SDN 2 waluyo kecamatan buluspesantren. Jurnal Pendidikan Tambusai, 5(2), 3463-3469.

Musthofa, M. A., & Ali, H. (2021). Faktor Yang Mempengaruhi Berpikir Kritis Dalam Pendidikan Islam Di Indonesia: Kesisteman, Tradisi, Budaya. Jurnal Ilmu Manajemen Terapan, 3(1), 1-19.

Pamungkas, D. R. (2016). Studi Perbandingan Pembelajaran Pbl Dengan Pembelajaran Konvensional Pada Konsep Keanekaragaman Hayati (Doctoral dissertation, FKIP UNPAS).

Pradana, R. W. (2020). Penggunaan Augmented Reality pada Sekolah Menengah Atas di Indonesia. Jurnal Teknologi Pendidikan: Jurnal Penelitian dan Pengembangan Pembelajaran, 5(1), 97-115.

Ross, A., & Willson, V. L. (2018). Basic and advanced statistical tests: Writing results sections and creating tables and figures. Springer.

Saforrudin, N., Zaman, H. B., & Ahmad, A. (2012). Usage concepts of augmented reality technology in Islamic study. Global Journal Al-Thaqafah, 2(5).

Setiawan, A. B. (2012). Penanggulangan dampak negatif akses internet di pondok pesantren melalui program internet sehat. Jurnal Penelitian Komunikasi, 15(1).

Setiawan, B., Rachmadtullah, R., Farid, D. A. M., Sugandi, E., & Iasha, V. (2023). Augmented Reality as Learning Media: The Effect on Elementary School Students' Science Processability in Terms of Cognitive Style. Journal of Higher Education Theory & Practice, 23(10).

Sitompul, N. F. (2021). Perbedaan Kemampuan Pemecahan Masalah Matematis Dan Komunikasi Matematis Siswa Pada Pembelajaran Berbasis Masalah (Pbm) Dan Pembelajaran Biasa (Konvensional) Dalam Pembelajaran Matematika: Kelas Xi Ma Pondok Pesantren Modren Darul Hikmah Tpi Medan TA. Algebra: Jurnal Pendidikan, Sosial dan Sains, 1(2).

Sommerauer, P., & Müller, O. (2018, June). Augmented Reality for Teaching and Learning-a literature Review on Theoretical and Empirical Foundations. In ECIS (p. 31).

Sugiono, S. (2021). Tantangan dan Peluang Pemanfaatan Augmented Reality di Perangkat Mobile dalam Komunikasi Pemasaran. Jurnal Komunika: Jurnal Komunikasi, Media dan Informatika, 10(1), 1-12.

Sujana, I. P. W. M., Sukadi, S., Cahyadi, I. M. R., & Sari, N. M. W. (2021). Pendidikan karakter untuk generasi digital native. Jurnal Pendidikan Kewarganegaraan Undiksha, 9(2), 518-524.

Susanti, H., & Fitriani, W. (2023). IMPLEMENTATION OF PROBLEM-SOLVING METHODS IN ISLAMIC RELIGIOUS EDUCATION LEARNING. Jurnal Kepemimpinan dan Pengurusan Sekolah, 7(4), 505-515.

Turkan, Y., Radkowski, R., Karabulut-Ilgu, A., Behzadan, A. H., & Chen, A. (2017). Mobile augmented reality for teaching structural analysis. Advanced Engineering Informatics, 34, 90-100.

Vogel, R. M., & Fennessey, N. M. (1993). L moment diagrams should replace product moment diagrams. Water resources research, 29(6), 1745-1752.

Wongsri, P., & Nuangchalerm, P. (2010). Learning Outcomes between Socioscientific Issues-Based Learning and Conventional Learning Activities. Online Submission, 6(2), 240-243.

Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & education, 62, 41-49.

Yuhana, A. N., & Aminy, F. A. (2019). Optimalisasi peran guru pendidikan agama Islam sebagai konselor dalam mengatasi masalah belajar siswa. Jurnal Penelitian Pendidikan Islam,[SL], 7(1), 79-96.

Yenioglu, B. Y., Ergulec, F., & Yenioglu, S. (2021). Augmented reality for learning in special education: a systematic literature review. Interactive Learning Environments, 1-17.




DOI: https://doi.org/10.24260/at-turats.v17i1.2786

Article Metrics

Abstract view : 712 times
PDF - 400 times

Article Metrics

Abstract view : 712 times
PDF - 400 times

Refbacks

  • There are currently no refbacks.




Copyright (c) 2023 Nasikhin Nasikhin, Ali Murtadho, Fatah Syukur, Escuela Superior de Cómputo, Abdul Roya, Zainudin Hasan

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Lisensi Creative Commons
This work is licensed under a Creative Commons Attribution 4.0 International License.

Fakultas Tarbiyah dan Ilmu Keguruan
Institut Agama Islam Negeri Pontianak
Jl. Letjend. Soeprapto No. 19
Pontianak-Kalimantan Barat
Indonesia